WHITE KNUCKLER

white·knuck·ler /ˈwaɪtˌnʌk.lər/ n. something so tense you grip until your knuckles turn white.
1LEVEL
loadout

🏆 high scores

normal
    hyper
      instruments: FluidR3 GM by Frank Wen (CC BY 3.0) · cues: FatBoy soundfont (CC BY-SA 3.0)

      CUSTOMIZE

      ship

      musicthe menu plays your pick

      OPTIONS

      CHOOSE AN AUGMENT

      1 · 2 · 3 to pick · R to reroll
      D
      0
      space / tap empty space to retry · esc for menu
      PAUSED
      space / tap to resume

      LEADERBOARD

        HOW TO PLAY

        Move: mouse · drag anywhere (touch) · WASD / arrows (Shift = precise). Only the white dot in your ship can be hit.

        Graze: brush close past bullets. Grazes fill the bar under your multiplier (top right); fill it to go up a level. Stop grazing and it drains.

        Score grows with your multiplier and fills the augment bar (top left). Every time it fills, you pick an augment. When a card says ▲ UPGRADE, it improves one you already have.

        Turrets ◆: circle inside the ring to drain one. A silenced turret charges a phase battery. Draining also defuses mines and overloads boss cores ⬡.

        Phase (click · Space · ⚡): half a second of invincibility in slow motion. Everything you pass through is a perfect graze.

        Slow time (hold right-click · Shift · ◷): spends your slow bar. Gold shards, cleared surges and bosses refill it.

        Guard ◯: forgives one hit per run. Aegis shields break before it.

        Goal: each stage ends with a surge and a boss. Hurt bosses by grazing them and their bullets, draining their cores ⬡ and phasing through them. Beat 4 bosses to win.

        instruments: FluidR3 GM by Frank Wen (CC BY 3.0) · cues: FatBoy soundfont (CC BY-SA 3.0)

        CODEX

        synergies
        bestiary